The World RPG S4 v0.32f

View the latest maps to download here!
Please dont play HDR (High Drop Rate) or cheated versions

Moderators: FlyingCow, Developer

Post Reply
User avatar
FlyingCow
Skeleton King
Posts: 770
Joined: Sun Sep 14, 2014 3:20 pm

The World RPG S4 v0.32f

Post by FlyingCow » Tue Feb 25, 2020 6:42 am

Korean (click on 첨부파일(1) in top right, then on 내PC 저장) version, english will be out later.

Code compatibility: from S4 v0.24c and onwards

Changelog
  • Bug fixes
    • Witch - Fixed being able to go past 100 fatigue
    • Volcanic heart - Fixed stacks for active not dissapearing when unequipped
  • Items
    • Staff of souls
      • Active - Magic damage taken increase nerfed from 6% to 4%
    • Hell riser
      • Attack damage nerfed from 28000 to 24000
      • Active - Magic damage taken increase nerfed from 8% to 6%
    • The ender
      • Attack damage nerfed from 35000 to 33000
      • Mainstat nerfed from 2810 to 2710
    • Azathos, the pipe of chaos
      • Attack damage aura nerfed from 6666 to 4000
    • Ring of fervor
      • Passive - Damage output increase nerfed from 7.5% to 5%
    • Horn of god
      • Attack damage increase nerfed from 1 X int (8888 max) to 0.6 X int (6000 max)
  • Heroes
    • Knight
      • Excalibur (F)
        • Buffed from providing debuff immunity to providing debuff/silence immunity
    • Sniper
      • Explosive shot (R)
        • Cooldown reset effects now restore all stacks
    • Blood weaver
      • Rose dance (W)
        • Damage buffed from 700% maxhp to 1000% maxhp
    • Witch
      • Mystical cauldron (E)
        • Potion mainstat increase nerfed from 10% to 7.5%
      • Death field (F)
        • Damage per second buffed from 75 X int to 100 X int
        • Magic damage taken increase nerfed from 12% to 10%
  • Monsters
    • Count of wallachia
      • Removed dodge chance
    • Death fiend
      • Death weaver - Claw damage changed from 2500~12500 to 3000~12000
    • Nereid
      • Splash attack damage buffed from 12500 to 20000 and splash range buffed from 275 to 325
      • Bead damage buffed from 50000 to 60000 and slow effect re-added for 2nd phase
      • Phase 1 now triggers even if boss is paused
      • Vipers no longer die when phase 2 starts (but they won't use beams during it)

Post Reply