The World RPG S4 v0.29b

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FlyingCow
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The World RPG S4 v0.29b

Post by FlyingCow » Sun Dec 01, 2019 6:47 am

Korean (click on 첨부파일(1) in top right, then on 내PC 저장) version, english will be out later.

Code compatibility: from S4 v0.24c and onwards

Changelog
  • Bug fixes
    • Oblivion - Fixed icon being invisible to other players
    • Portals - Fixed portal menu sometimes re-appearing after teleporting
    • Damage reduction - Fixed damage reduction affecting critical hits twice
      • Example 1: 0% damage reduction = critical hits deal (200% attack damage) damage
      • Example 2: 50% damage reduction = critical hits deal (150% attack damage) damage
  • Memory stone
    • Changed max mana to increase based on amount of players
      • 1~4 players: 12 (can feed holy powders 3 times)
      • 5~7 players: 16 (can feed holy powders 4 times)
      • 8~10 players: 20 (can feed holy powders 5 times)
    • Mana restored per holy powder buffed from 3 to 4
    • Added "Playername has revived Bossname" text to briefly appear after a boss is revived
    • Added extra page to memory stone boss options
  • Items
    • Anger / Oblivion
      • Made cancelling active effect with ESC not summon the bag
    • Flame cloak
      • Immolation radius and damage buffed
    • Griseus, the sword of protection / Winter's heart
      • Damage resistance nerfed from 10% to 8%
    • Jack pumpkin helm / hood
      • Dodge chance changed to hp / mana regen increase
    • Scale protector
      • Damage resistance nerfed from 12% to 8%
    • Protector's will
      • Str buffed from 570 to 670
      • Damage resistance nerfed from 15% to 12%
    • Yeti hide
      • Removed (also removed from recipes it was used in)
  • Monsters
    • Changed powder requirements to summon raid bosses
      • Hydra to 2 whites
      • Jack-o-Lantern to 2 whites
      • Count of wallachia to 2 greens
      • Mage lord to 2 blues
      • Wings of death to 2 reds
      • Avalon to 2 holies
      • Frostspider lord to 6 blues
      • Demon lord to 8 reds
    • Changed minimal lvl requirement to gain exp from raid bosses to lvl160
      • Item bosses and quests exp gain range is lvl1~400
      • Raid bosses exp gain range is lvl160~420
    • Boss kill rewards changed to apply to nearby dead heroes
    • Yeti
      • Warm fur droprate buffed from 0.5% to 3%
    • Hydra / Jack
      • Item lvl requirement buffed from 240 to 160
    • Mage lord / Wings of death
      • Item lvl requirement buffed from 240 to 200
    • Corruptor rectus
      • Stalker death explosion damage changed to not hurt lancers/swordsmen/etc. if they kill them with ulti
    • Archangel samael
      • Holy powder requirement to summon buffed from 3 to 2
    • Shadow dragon irbert
      • Link
        • Target recognition radius for secondary target increased
    • Valtora
      • Changed to not cast any skills for 2 seconds after phase transition
    • Nereid
      • Hp nerfed by 2000000
      • Changed to not cast any skills for 2 seconds after phase transition
      • Changed bubbles to only affect heroes
  • Heroes
    • Removed all remaining % movespeed increase effects
    • Crusader
      • 1st sword dance: strike (R) - 2nd sword dance: sword (R)
        • Slow duration buffed from 3 seconds to 4 seconds
      • Max amplication: execution sword (T)
        • Changed duration to pause when hero is stopped (like thunderer in Heart break (R))
    • Martial artist
      • Emperor's strikes (Q)
        • 10% crit chance increase removed
      • Heavenly emperor's strikes (T)
        • Damage buffed from 50 X agi to 62.5 X agi
    • Assassin
      • Dark shroud (D)
        • Now ignores unit collision when invisible
        • Toggle ON changed from not automatically attacking enemies while invisible to disabling invisibility
    • Phantom blade
      • Crescent (Q) / Daze (W)
        • Changed to be castable while casting other spells
      • Release (T)
        • Duration buffed from 8 seconds to 10 seconds
    • Hermit
      • Restoration (W)
        • Changed to be able to cast on enemies (effect will apply to ally closest to enemy)
    • Water mage
      • Frozen emotion (W)
        • Changed to be able to cast on ground or enemies (effect will apply to ally closest to ground point or enemy)
    • Wind mage
      • Arrow of zephyrus (Q)
        • Changed to pierce enemies
        • Mode switch cooldown buffed from 5 seconds to 1.5 seconds
      • Gentle winds (W)
        • Damage buffed from 25 X int to 30 X int
        • Range / Speed slightly increased
      • Horn of notus (T)
        • Total damage buffed from 180 X int to 240 X int
    • Priest
      • Spellcast delay reduced
      • Holy wave (Q)
        • Width increase based on distance nerfed
      • Holy blessing (W) changed into Holy orb (W)
        • Spell reworked
      • Holy aurora (E)
        • Passive
          • Changed from increasing attack speed of nearby allies by 30% to increasing attack damage of nearby allies by 8% and all stats by 2/3rd of Holy blessing (W)
          • Removed movespeed increase for priest
          • Radius buffed from 750 to 900
          • Buff linger time buffed from 0.5 seconds to 1 minute
      • Heaven's gate (T)
        • Raguel changed to count as flying unit
      • Heaven field (F)
        • Added 5% damage output increase
        • Attack speed increase nerfed from 100% to 50%
  • Misc
    • Removed cooldowns from ship tickets / Removed clickboxes from ships
    • Reduced time critical hit numbers linger for
    • Relocated some quest giver NPCs
    • Added notifications and visual effects to raid boss summon spots
    • Increased base vision radius for all heroes
    • Added command that lets you repick your hero (doesn't work if you saved or loaded a hero)

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FlyingCow
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Posts: 717
Joined: Sun Sep 14, 2014 3:20 pm

Re: The World RPG S4 v0.29b

Post by FlyingCow » Sun Dec 01, 2019 7:35 am

English version.

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