II: Character Basis and Skills
IV: Tips and Tricks to Bosses and recognizing your "Damage Window" for each.
V: Issues and Complications of the Phantom Blade
VI: Summary of Thoughts on the Phantom Blade
This guide will help you start out as a beginner Phantom Blade if you wish to start your experience as such, but I will make some things clear before I go ahead and get into detail. The Phantom Blade is an agility based hero that requires an extreme level of patience and awareness to positioning around everything that happens during an encounter. This is not a class I'd personally recommend to a beginner just starting TWRPG, but that doesn't mean starting from it is a bad idea from a learning standpoint, yet I would encourage playing it if you have some experience with other RPG maps and know your way around as it is one of the most engaging classes in my opinion; there is never a moment where your doing nothing. It can do good damage if given the chance and the proper driver of the class which this guide will help you get the licence for. Before we get into the class however, there are a few questions you need to ask yourself before you truly pick up the Phantom Blade so I put together this Q and A in which I answer my own questions I’d ask you to paint a picture of what it likes being a Phantom Blade.
Q: Is Phantom Blade good for a Team?
A: As of the most recent update, it's damage is equal to other classes out now considering it's a pure dps class, It still doesn't have team presence so you don't affect a team all that much, but I think as long and things stay the way they are I think it's presence in team from the damage it's doing now makes it viable to a part of one without any complaints from said team.
Q: Are mats wasted on you?
A: Phantom Blade I feel right now is in a developmental state for the better, I think mats compared to before are now worth you rolling on in equal fairness to other damage classes.
Q: Do you like giving yourself carpal tunnel?
A: Yes, but no (Help me). Seriously though, you really need to be careful playing this class for a long time for this one reason. Most people use a script I've heard, but I don't personally as I consider it cheating and an unfair advantage.
Q: Do you like being called what is considered a meme class?
A: I don't think you can call Phantom Blade a meme class anymore and I hope it never returns to a state where that level of lowkey bullying is present. I was recently able to load Phantom Blade during Death Fiend runs and it actually didn't do miserable so I think this whole "PB meme class" is finally dead after like months of it being considered one and I hope it stays like that, because no class deserved that level of poor treatment.
Q: Is Phantom blade a fun class to play?
A: This 100% my favourite class and it's fun meter breaks the ozone layer for me so, I'd say yes. The only it lacks at this point in time is team presence, but after do some testing for almost a whole day (Rip my arm), I don't think having a team presence ability is major issue anymore as long Phantom Blade is kept in the mind-set that it's "Meant to be" a pure dps class (I think that's what it's supposed to be any way so, I could be wrong).
Q: How good is Phantom Blade at the only thing it can do? (Being Dps of course)
A: Phantom Blade's damage is finally good after months and months of being mediocre and I recently learned how bad it really was compared with before after doing some recent testing and it really did need the changes that came along with 0.29c badly. Phantom Blade in my opinion is a viable pick now and can live up to end-game/very end-game standards now without being bullied out of it anymore.
If you come up with any questions, post a comment and I’ll add and answer it in this Q and A format.
With the understanding that you will be planning your hand’s funeral out of the way. Let us begin our deep dive into the wonderful world of Gensoky- I mean The World’s Youmu Konpaku “The Phantom Blade”. In all seriousness, you need to highly consider if you truly enjoy the Phantom Blade and have the patience enough to deal with doing basically nothing until end game and contributing nothing team wise and be humble for the fact that you are most likely being carried by your team until you manage to get your core end-game items where you really start to contribute to the team damage wise. The consistency of Phantom Blade's damage during encounters remains the same after recent changes, but I need to test more on end-game/very end-game to see how well it keeps up comparable to before, things might still be inconsistent, I need a little more time to confirm however; i'll keep this updated. I will touch on the bosses later in the guide and why this is the reality for the Phantom Blade. I don't think you shouldn't play this class if you truly enjoy it and I hope this guide helps you learn it better, recent changes made playing Phantom Blade way more smoother and player friendly and I can safely vouch that picking this class is a good choice now. With that out of the way, let us start off by talking about skills.
(D) Soul (Passive, Resource Management)
Vest of Protection isn't crazy, but it isn't bad either, should the be the first chest piece your really aiming for due to how much Agility it gives over other minors tier level armor. It's very easy to upgrade as well into Guardian Vest.
Guardian Vest is a good chest piece that will last you until you get the far superior Vest of Cyclone. It gives a great amount of agility, magic defense, and it's passive can keep you alive a lot longer than Vest of Protection adding an extra 2000 damage to the shield it gives.
Vest of Cyclone is the best choice for the Phantom Blade from Minor and Mid level bosses giving a very decent amount of agility, good amount of skill damage, and some much appreciated magic defense. The absolutely best thing about this armor and why it's so good for Phantom blade is it's active of giving you extra damage on your next 3 attacks after using a skill (x50% of attack damage) and an extremely useful movement speed boost to help you with re-positioning or escaping an aoe/insta-kill effect. Using your (Q) (W) or (R) to proc this for the movement speed is perfect for when you need it.
Cape of the Count is just generally a good pair of starter wings for any agility/strength spamming class giving an amazing early game proc and a way for you to sustain yourself which is very much needed.
Wings of Fury is the version before Wings of Slayer making it one of the items you want to rush during Minor and Mid bosses as fast as possible. Giving a fair amount of agility and some skill damage is great, however the proc effect of these wings are an absolute must for the Phantom Blade and reason to stare at them in amazement. The pure damage and the sustain from these wings allows you to accomplish far more than you could normally solo and with a small team; get these as soon as you can. Best ways to get as much procs as possible is to spam your (Q) whenever it's off cool down. A very important thing to note about these wings is that they complicate the class even further in the same manner as Oceanus, The Sword of Light will, I will mention why at the end of the itemization section and how to handle it properly.
Ring of Resonance is one of the first minor level drops that you want to rush simply because it allows you to reset your (T) giving you an extra 8 seconds of self-inflicted hand/wrist destruction for more dps. It resets the last ability used so remember to use it immediately after using your (T) otherwise you won't get the reset. This is another item that requires a certain understanding of knowing when to use it in order to maximize its potential from Ring of Resonance all the way to Ring of Fate which I will explain in the bosses section about damage windows.
Ring of the Sage is simply an upgrade to Ring of Resonance giving more all stats and skill damage however it increases the reset cool down by 15 seconds making it kinda meh, but that's not much of a problem considering you'll only ever reset once a fight anyway most of the time.
Ring of Intrusion is the upgrade of Ring of the Sage giving even more all stats, skill damage, and reducing the reset cool down to 105 seconds which is a nice bonus. This will be the ring you have a quite a while until you get its upgraded version that is pretty expensive mat wise.
Exilmelia, the Unholy Sword will probably be your first minors level weapon and best considering it's upgraded form unless you want to bother getting Laksha, The Ancient Sword of Poison since it's super easy to do so. You'll probably replace Laksha, The Ancient Sword of Poison with Exilmelia, the Unholy Sword, but you should keep Laksha, The Ancient Sword of Poison because you need to upgrade it as well into its final form. Wouldn't recommend using Laksha, The Ancient Sword of Poison upgraded form over Asmodeus, The Archdevil's Greatsword. Back to Exilmelia, the Unholy Sword though, it has alright damage and a nice proc for when your spamming out auto-attacks; a decent overall minors tier weapon.
Exilmelia, The True Unholy Sword is the way better version of the prior increasing it's overall damage and agility stats, but adds 3.5% skill damage into the mix which is very nice to have. Not much else to be said other then it's a solid weapon until you upgrade it.
Asmodeus, The Archdevil's Greatsword is a big jump for a weapon upgrade and is probably going to last you until you get your hands on a Death Scythe or Oceanus, The Sword of Light. This weapon increases the base damage that, Exilmelia, The True Unholy Sword and Karonphniamm, The True Holy Sword, had by a large amount and gives you even more agility and skill damage with an added 1300 strength into the mix for some much needed health and now your strength stat is giving you even more than what it normal does since Asmodues's proc is based your agility AND strength with an increased proc rate of 4.9% dealing x15 of both stats instead of x12 of one of them. Overall, it's a very nice place holder. (Same information in Build path 2)
There is not much to be said on the holy variant of building into Asmodeus, The Archdevil's Greatsword as you can't even use either sword, only really take this route if your getting the holy variant mats first over the unholy variant.
Asmodeus, The Archdevil's Greatsword is a big jump for a weapon upgrade and is probably going to last you until you get your hands on a Death Scythe or Oceanus, The Sword of Light. This weapon increases the base damage that Exilmelia, The True Unholy Sword and Karonphniamm, The True Holy Sword had by a large amount and gives you even more agility and skill damage with an added 1300 strength into the mix for some much needed health and now your strength stat is giving you even more than what it normal does since Asmodeus's proc is based on your agility AND strength with an increased proc rate of 4.9% dealing x15 of both stats instead of x12 of one of them. Overall, it's a very nice place holder.
(Same information in Build path 1)
Extra information: Grim visage is probably the best of the 3 options for helm's to wear at the minor/mid level section, however it is also the most material demanding and Ghostly Thread and Mad Symbol can be kind of annoying to get on your own at this level of the game. It is still worth going for though as it boasts the most damage of the 3 options for Phantom Blade and does come with a risky yet fun way for some survivability.
If you have Jack Pumpkin Helm and a pickaxe you already know what to do, enough said.
Jack Pumpkin Helm +1 will probably be the helmet you use until you either get a Ghostly Thread or Skeris, the Unholy Helm. It's nothing crazy except the 15% dodge chance is very nice and personally something I'd like to see on more Tank items in the late game.
Skeris, the Unholy Helm is what you will be using until you get Death Visage unless you already managed to get Death Visage in which you can just skip using this helm and keep it for Grim Visage. Use it however if you don't have Death Visage.
Death Visage is the youngling version of Grim Visage and where it introduces you to it's neat active it has. It gives 1500 Hit Points and 4.5% Skill Damage and Crit Chance which honestly is super good for it's level. As you can see from the active, it is best used while you are below 40% health for a very good damage buff and recover but don't go out of your way in order to get it's full effectiveness, that might get you killed. 500 Agility is perfectly fine as well if it means it will keep you alive, but if do find yourself where you can risk it a little without compromising your position then save it for when your under 40%. It will take some time to learn when/how to use this successfully. My personal rule of thumb is use it immediately or during your damage window while your (T) is up to get maximum damage, but if you know a fight is going to have an unavoidable aoe that will take you below 40% save it until then. The Crit multiplier can add some extra damage to those guaranteed (W) critical strikes.
Grim Visage is just the better version of Death Visage with more stats, but keeping the same active so the same rules apply. You will need to make 2 of these if you want to build into Dragon Mask and Eye of Wallachia.
All I can is for the love of god don't use the first 2 helmets unless it's literally the only thing you managed to get. Your better off using something with even 1 agility over either of the Dragon's Helm Agrons. Use something that gives agility like Glaicer Guard. Hold onto this/these helms for Helm of Battle only.
Helm of Battle is probably the most solid helmet there is in the entire game since any class can use it and it has a very nice stat line up for literally anyone. For Phantom Blade's case however, the only reason you'd want to use this helmet over something like Death/Grim Visage is because has an Anti-Magic-Shell on a 4 minute cooldown that can really save your hinny during an encounter where you would feel safer having such. I'd personally recommend trying to work with Grim Visage, but if you'd rather a safer style of gameplay just use Helm of Battle. Plus the extra Hit Point regeneration and Movement Speed you'll give your allies is a nice little bonus. You will actually need 2 of these helmets for 2 of the end-game crafts so keep that mind when your farming minor level bosses. Just one is ok to farm though if you want to get the other one later since you can completely skip getting it if you want to skip crafting Dragon Mask.
Just like Dragon's Helm Agron, for the love of your own sanity don't use this helmet unless it's the only thing you managed to get somehow. Use something that gives agility like Glaicer Guard. Hold onto this helm for Archangel Halo only.
Archangel Halo is probably the worst option out of the 3 and accomplishes the same job of Helm of Battle, but it has a 3 minute Anti-Magic-Shell cooldown instead of 4 minutes at the cost of some agility for more strength. I don't think that's enough to beat Helm of Battle when it comes what you should use for an Anti-Magic-Shell though. You should still make this however for it's end-game version however which is very good for Phantom Blade, but not the best for it. We will discuss this more in the end-game section.
Vest of Storm is the upgrade of Vest of Cyclone giving it a larger stat pool and increasing the agility you get from its proc by 150; effectively it still works the same as Vest of Cyclone. This is the armor you want to use at all times if you can afford it and you feel safe enough to push more damage during an encounter. If you think you need more survivability in order to keep yourself alive use Grandine, the Plates of Wraith instead. I do recommend trying to learn an encounter with Vest of Storm though that way you pickup on when and where you can deal damage better during an encounter and increase your awareness to mechanics during an encounter since they are so important for the Phantom Blade to know because of how it deals damage.
This is the option for survivability allowing you to cheat some insta-kill mechanics (So i've heard) and generally keep you alive with it's proc on a very good 60 second cooldown and has a nice stat lineup mirroring Grim Visage. I'd personally only use this on fights like Death Fiend/Valtora/Ifrit, but if I could, I would use Vest of Storm when I'd get used to doing those fights on Phantom Blade if ever given the chance to even join in on those encounters. Overall, use this when learning a fight or you don't trust your ability to stay alive during it. Ease back to Vest of Storm if you can so you don't get used to relying on a safety net.
This is one of the 3 items you want to rush as fast as possible, yet is very expensive to obtain compared to something like Vest of Storm. Wings of Slayer are the upgraded version of Wings of Fury and with them come a massive increase to it's proc, the ability generate "Slayer's Fury", and a nice increase to it's stat lineup. This is one of items that will give the Phantom Blade a massive power spike do to the undeniable sinergy it has with class to the point where I'd say Phantom Blade is the best class to have these wings on. Like I explained for Wings of Fury, these wings complicate the class a little more if you want to maximise your output which I will explain at the end of the Itemization section.
Ring of Time is the upgrade to Ring of Intrusion and is another one of the 3 major items you want to rush as fast as possible due to its increase in stats, but more importantly, it's reset cooldown is now only 90 seconds which is huge and might allow for multiple (T) resets during a single encounter depending on your team's other/total DPS. The same rules apply coming from its predecessors in needing to know when you use it, but with 90 seconds, timing can vary depending on how fast a boss is dying. I will explain when and where it is best to use Ring of Time or what I have dubbed is your "Damage Window" in the bosses section.
I cannot stress enough how fast you want to get your hands on this beautiful stick of gnosis level glowing light. I can safely say that this sword makes Phantom Blade a class even and honestly only exists because she brought it from the real world in order to survive in "The World". This is undoubtedly a sword made for Phantom Blade and may as well be the name of the katana she's holding; it's that important. I repeat as I said before, DO NOT upgrade this weapon.
0.29a info: Only Atricia is better because it's Oceanus's upgraded form, but Atricia is called "The Sword of Dreams" for a reason. (This was actually very wrong and I said this before I tested the weapon and just looked it's stats and based it's damage from that alone and oh boy was I wrong. We'll talk about Atricia in depth in the next section)
Seriously though, the damage and stats on this weapon is amazing and perfect for Phantom Blade, but where it really makes the class shine is the proc it has. Phantom Blade has the ability to proc this sword probably the most next to Swordsman. You get such a massive power spike from the proc alone and you will notice immediately a huge increase on the Power Recorder allowing you to rival some other classes now. The active is also extremely good because it is multiple stuns over a period of time based on your stacks, but more importantly, it is a point and click and honestly one of the best methods to align yourself properly with a unit/boss again if you need to reposition. I almost wish Phantom Blade had this ability to do so as baseline because of how much easier it is to play the class using this effect (It actually does now, which is a huge improvement). Everytime I properly get to freely align myself over right-clicking a unit/boss with Oceanus, The Sword of Light a tear escapes my eye as I see the beauty of not aiming left and right whenever the unit/boss you use it on is surrounded by melee or others in your way (This is baseline now with new (D), :pogey:). One thing you need to keep in mind is that it will bring you into melee range so if you plan to (F) after using the active you may miss. Most of the time however it just barely puts you at minimum ult range so your really crossing your fingers no one moves the unit/boss even a centimeter. Out of the 3 items you want to rush, this is number 1, get this thing as fast as you can if want to really start doing something as Phantom Blade.
This probably your second best option now out of all these helms for dps due to recent changes and is the improved version of Grim Visage offering an increased stat lineup and the most important thing being changing the active to a proc. The Proc gives a very nice amount of bonus stats and is automatic compared to Grim Visage or Dragon Mask. A neat thing about this helm is that there is a clear indicator of when it procs as your screen will flash green for 1 second if you play with -flash on. After that flash is when you actually get the proc bonus. Timing your (T) with this proc is best, but don't go out of your way and wait for it to proc if it means missing your damage window. Remember, the more you (T) the more you can (T) during an encounter, so don't wait. You also really only need 2 end-game mats to craft it, but those 2 mats are harder to get over Dragon Mask's mats so it might take some time to craft this helm.
Dragon Mask is extremely similar to Eye of Wallachia except that it gives 4000 hitpoints and it's still an active like Grim Visage and that now gives hitpoint regeneration. Dragon Mask is a lot more complicated for Phantom Blade to use over Eye of Wallachia as you need to stack it as fast as possible in order to get the most of out of it. Most of the time you'd be using (T) with Ring of Time to do this during your damage window, but Dragon Mask has a cooldown of only 50 seconds so I usually stack it with (T) and Ring of Time then just use it off cooldown when it's available with (T) again naturally.
You can honestly skip this helmet if you wish, I put it here because of how easy it is to craft compared to Eye of Wallachia and it's probably the best placeholder until you do manage to get Eye of Wallachia. Once you get Eye of Wallachia, you'll probably never use this thing ever again to be honest so that's why skipping it is perfectly ok.
Halo of Judgment is probably your best helmet to wear right now as of the recent changes because you don't need to stop (A)'ing anymore during your (T) to do (Q) and (W) anymore making this item way more live then it was before while giving that 90 second Anti-Magic-Shell still. It's pretty much tied with Eye of Wallachia right now as far as I can tell after testing, but the Anti-Magic-Shell is nice to have if your doing the same output between either helm so, I'd go with this as of now personally. It's getting a planned 400 upgrade in the future to so, something to look forward to.
This thing is Oceanus, The Sword of Light, but so so much of the exact same thing. Atricia isn't really an upgrade right now because it loses the ability of it's proc being able to crit like Oceanus can and the chance for non-empowered attacks to deal extra damage which leads to its downfall as a weapon currently. Oceanus is doing the same output majority of the time where Atricia can be slightly more consistent on rare occasions. It's not worth upgrading Oceanus into this for its current material cost or in general as Atricia just loses to much of what makes Oceanus such a good and necessary weapon for Phantom Blade or any class I can imagine that would think of using it. I've tested on a Knight as well, and it gets the exact same results of 18-19m over 60 seconds between both weapons, because I thought it was just a problem for Phantom Blade but it's not. Phantom Blade was around 35-37m with either weapon, but 37m was probably due to lucky (E) procs and my arm not wanting to commit seppuku at the time, 35m was the majority average. Atricia overall seems to a be Oceanus with a different image in your inventory and very slightly more consistent dps and that's about all it really does in its current state, not really warrenting it as a upgraded form of Oceanus or upgrade in general for any other class that would consider using it over Oceanus. It really needs to carry over Oceanus in it's full form to be successful as an upgrade and I very much think this after testing between both weapons for almost 6-7 hours and selling my arm's soul to the devil of information collection to be able to confirm this problem with assurance.
The Ender offers probably the best stat line up in the game for raw damage along with it's 12 second proc and ability to increase damage by 15% while a unit is lower than 50% making it the current choice weapon for Phantom Blade by an extreme amount over Atricia considering its current state. There isn't much to say on The Ender other then it's just extremely good and it's mechanics as a weapon are simple and easy to follow. BUT, The Ender maybe the best weapon for you as a Phantom Blade, but it's offset by it's drop chance from being 0.22% making it nearly a icon drop so don't really expect this anytime soon, you'll be using Oceanus for long time, either until The Ender finally drops or Atricia gets buffed/fixed.
This was just recently added in with the 0.29a update of the map and is a very good upgrade of Ring of Time giving a massive boost to all stats from 960 to 1300, skill damage increase of 2%, and making the refresh ability 75 seconds instead of 90 seconds. It also regens your health to full instead of around half when you'd take fatal damage which is a nice bonus to Ring of Time's safety net effect. The most important thing I can say about this ring is that it allows you to get even more use of your (T) whenever you're running with a low man group.
Hydra's Poisonous Tooth - 1 (Hydra)
Count's Old Cape - 2 (Count of Wallachia)
Count's Memento - 1 (Count of Wallachia)
Bloodstone - 1 (Count of Wallachia) (Depends if your making Dragon Mask)
Orichalcum - 4-5 (Jack'o Lantern) (Depends if your making Dragon Mask)
Dragon Heart - 1 (Wings of Death)
Dragon Scale - 1-2 (Wings of Death) (Depends if your making Dragon Mask)
Mithril - 4-5 (Mage Lord) (Depends if your making Dragon Mask)
Ancient Writings - 4 (Count of Wallachia, Wings of Death, or Mage Lord)
Fragment of Angel's Feather - 1-2 (Angels) (Depends if your making Dragon Mask)
A Page of the Bible - 2-3 (Angels) (Depends on Asmodeus build path)
Sealed Archangel Wings - 1 (Angels or Archangel Samael)
Corrupt Creations - 1 (Giant Golem or Corrupt Angel)
Fragment of Corrupt Angel's Feather - 1 (Corrupt Angel)
A Page of the Unholy Book - 1-2 (Corrupt Angel) (Depends on Asmodeus build path)
Adamantium - 2-3 (Frostspider Lord) (Depends if your making Dragon Mask)
Frozen Cobweb - 1 (Frostspider Lord)
Dark Wings - 3 (Demon Lord Beriel)
Dark Matter - 3-4 (Demon Lord Beriel) (Depends if your making Dragon Mask)
Ghostly Thread - 2-3 (Wallachia Mad Clown) (Depends if your making Dragon Mask)
Mad Symbol - 1-2 (Wallachia Mad Clown) (Depends if your making Dragon Mask)
Soul Stone - 1 (Wallachia Mad Clown)
Sword of Lethal Poison - 1 (Hydra)
Corrupt Crystal Fragment - 1 (Giant Golem or Corrupt Angel)
Mask of Blood 1-2 (Blood Wraith) (Depends if your making Dragon Mask)
Ring of the Dead 1-2 (Blood Wraith or Wallachia Monstrosity) (Depends if your making Dragon Mask)
Cape of the Dead - 2 (Blood Wraith or Wallachia Monstrosity)
A Small Piece of Wrath 1-2 (Evil Lava Spawn) (Depends if your making Dragon Mask)
Helm of Passion 1-2 (Evil Lava Spawn) (Depends if your making Dragon Mask)
Jack Pumpkin Helm - 1-2 (Jack'o Lantern) (Depends if your making Dragon Mask)
True Dragon Helm Agron - 1-2 (Wings of Death) (Depends if your making Dragon Mask)
Ring of Resonance - 1 (Mage Lord)
Sacred Helm - 1 (Angels)
Skeris, The Unholy Helm - 1-2 (Corrupt Angel) (Depends if your making Dragon Mask)
Eximelia, The Unholy Greatsword or Karonphniamm, the Holy Sword - 1 (Angels and/or Corrupt Angel)
Horn of Demon Lord - 1 (Demon Lord Beriel) (Depends if your making Dragon Mask)
Vest of Protection - 2 (Mana Ancient)
Lifestone - 1 (Mana Ancient)
Spirit Orb - 2-3 (Spirit Beast / Ancient Ent) (Depends if your making Dragon Mask)
Spirit of Forest - 1 (Spirit Beast)
Ancient Fragment of Ruins - 2 (Rectus)
Essence of Corruption - 1 (Rectus)
Spirit of Nightmare 2 (Flame Nightmare)
Essence of Anger - 1 (Flame Nightmare)
Mana Orb - 1 (Turtle Lord)
Pure Steel - 1 (Turtle Lord)
Tunic of Subtlety - 1 (Turtle Lord)
Avenger - 1 (Rectus)
Spirit of Abyss - 1 (Skeleton King Desperia)
Fragment of Oblivion - 1 (Skeleton King Desperia)
Orb of Oblivion - 2 (Skeleton King Desperia)
Dragon's Eye - 1 (Bone Dragon) (Depends if your making Dragon Mask)
Purified Water of Nature 1-2 (Ancient Ent) (Depends if your making Dragon Mask)
God's Page - 1 (Archangel Samael)
Essence of Light - 3 (Archangel Samael)
Steel of God - 1 (Archangel Samael)
Sealed Archangel Wings - 1 (Angels or Archangel Samael)
Heart of Fire - 2 (Zombie Lord)
Dark Crystal - 2 (Zombie Lord)
Proof of Purification - 2 (Zombie Lord)
Antimatter - 3 (Shadow Dragon Irbert)
Ancient Hourglass - 1 (Bone Dragon)
Griseus, The Sword of Protection (Ancient Ent)
Ring of the Storm - 1 (Ancient Ent)
Shroud of Perseverance - 1 (Zombie Lord)
Nephthys, the Engraved Ring - 1 (Shadow Dragon Irbert)
Around 50-60% health, he will say "It's time of your Doom!", the screen will flash red if you have -flash on and this is where you want to use (F) and freeze him which will cause him to skip his insta-kill mechanic. You can see how to successfully execute this in the Gif below.
Continue with doing normal dps until 50% where he will do the same thing again except this time he will spawn Stalkers as well in a circle around him so don't be under him and make sure to immediately kite with (Q) if any are on you as the Stalkers can quickly surrounded you and take you down. Be careful your (Q) doesn't get you surrounded either. This is where you'll want to use your second (T) and get that Avenger down as fast as you can while killing Stalkers if possible. Be careful when Stalkers die as they will explode dealing damage and if you kill all of them at once while they are near you, you are 100% dead. After the Avenger dies, he'll be stunned again for 2 seconds and you know the drill, use whatever is left of your (T) on him before he probably uses his second Anti-Magic-Shell at this point.
Do normal Dps until 25% where he will do his 3rd and last summoning phase. You want to completely ignore all adds and be ready to position yourself for your (F) as after a few seconds of him channeling he will enrage all adds and they WILL kill you very quickly if they manage to get on you. Your job here is to get the timing down and use your (F) right when he finishes channeling and then use your (T) if available to finish him off before you or your team go down. Be careful here if your late on your (F) because he will 100% use his Anti-Magic-Shell (if he didn't during 50% to 25%) if you miss time your (F) after he finishes channeling. There is a "Life Orb" near the back of the arena that can make this phase go by a lot smoother if you need to use it for healing, just damage it down to 0 for it to trigger tranquility. You can only use it twice during the fight otherwise it will just start killing you instead.
At 50% he'll start calling down lightning strikes that stun which are annoying, but not a reason to move if your just gunning for the kill using burst. He himself also improves his shockwave making it blue causing it to travel towards a random player after targeting them and it will now arc back towards that player as well. If your targeted, you need to dodge this unless your bursting and position the loop back in a way that won't hit Spirit Beast. Use your (F) around 20-30% of his hit points and wait him to move out the green or blue mist if your not bursting.
If your targeted by Hatred just don't move and hope others will move as it's travelling towards you, only move if someone else is going to die from not moving away from you. Flame Nightmare also has an Anti-Magic-Shell so wait for that to be used before using any of your main dps cooldowns, but he'll probably use it while someone is holding him in the middle of the arena most of the time if your playing with a team, so you don't really need to worry that much about that.
At around 50-60% health he will begin trying to cast what is known as "Fall" as he says "Fall in Despair!" and this is where you can do something very cool as a Phantom Blade and that is dodge this insta-kill mechanic using your (F) with good timing (Check the Gif below). Best way to time this is to use your (F) right when the screen flashes purple if you play with -flash on; this is how I do it personally. If you don't have your ultimate or can't get into a position to dodge Fall, run into the left or right sides of the arena into the skulls with the green mist over them, then get out asap when Fall is over so you don't die from ticking damage while sitting in either side. Reposition yourself at maximum range and just kill him as fast as you can from there hoping your team doesn't move him an inch and you should have a clean experience.
If you have a lot of other melee in this fight, it's near impossible to properly position yourself at all even, while Skeleton King Desperia is within his small alcove and you will honestly find yourself afking pretty much just trying to position if you play with a larger team, still try to do as much as you can though and make the best effort.
During his 50% phase, he will spawn tentacles under a player in 1 by 1 sequence in sets of 3. You will know when you are targeted because your screen with flash red if you have -flash on and it will say "You feel something hot under your feet". Try not to position the tentacle spawn against a wall and do it out in the open or near another tentacle if one is already within the arena. On the third tentacle, this one is crazy and starts flailing around and you have a decent chunk of time to position yourself behind another tentacle that isn't flailing otherwise you will instantly die after the third one explodes; this usually marks the end of the 50% phase. After his 50% phase which is indicated by him saying "My Power is fading" is your damage window to use and reset (T) and burst him down until he's dead while keeping the other mechanics in mind including his 50% mechanic being the tentacles and you should have yourself a kill.
When you bring him to 50% of his health he will spawn 2 adds to the left and right of him called "Elder Ents". You want someone that is able to hold, like a Knight, to push the left Elder Ent away and survive on their own meanwhile the rest of your team is killing the right elder ent asap. At 66% and 33%, an Elder Ent will become immune to damage and target a random player by surrounding them with a red circle then leaping into the air leaving a orange circle for a few moments where the targeted player last was soon landing and instantly killing anyone under his landing point. If your targeted with this just cause him to land away from Ancient Ent or the other Elder Ent otherwise they will heal immensely; best positions are near the top/bot left/right corners. Another thing Elder Ents can do is reflect the damage you will deal which you will know when they say "Don't underestimate the armor of ents!" and turning a brownish orange colour. At this point you want to stop everything you're doing and either wait for it to expire or have someone with a "Guard Break" break it off of them like Lancer or Knight. After one Elder Ent dies, Ancient Ent will lose his massive damage reduction, and you can either burst kill him or help kill the other Elder Ent; doesn't really matter, just make sure the other Elder Ent doesn't jump on Ancient Ent and you should have yourself a kill.
I recommend using (T) and resetting it at the start of the fight and using your second (T) before the first Elder Ent jump as those are probably your best damage windows, Your (T) should come just in time for you to use it again whenever the first Elder Ent dies to go nuts on Ancient Ent and finish him off with your (F) when he's around 20-30% health.
Samael isn't necessarily difficult for Phantom Blade, but more of pain if your team or you is dying to his mechanics 1 by 1 because they can REALLY catch you off guard if your not paying attention to what is happening. First thing to mention is that he has a shield that you can't really do anything about except continue with dpsing so don't worry about it; it's a guard breaker's problem. He will eventually summon forth circles of glowing light as he says "Vanish" and this is the most annoying ability for me personally that any boss has even though you simply just move out of it, BUT it's not that easy since it slows and does dot damage depending on how many layers of the glowing circles he puts on you. After a few seconds, they will explode like holy light but killing you instantly most likely instead of healing you. At full mana, he will say "What a Hassle" becoming immune to CC and doing waves of knockbacks if your to close in range of him, so be careful where you position. He will also say "Annihilate (Player Name)" in which 7-8? waves of light begin to swirl around him and are slowly launched towards the targeted player stunning and dealing moderate damage to anyone struck by it as it travels to the player. If you get targeted by this, you want to move to the carpeted area of the arena and reposition again once the final wave has been sent towards you.
After you get him to 66% of his health, he teleports to the center of the large devotion aura in the room, pulling you in if your far away from him, creating a large circle of inescapable light, and begins creating patterns of glowing holy runes within the circle 8 times before it ends that you want to avoid at all costs or you will die instantly and heal him causing him to repeat this "Wheel Phase" again until no one dies from it. Just move according to the empty spaces he leaves and be careful if your positioned above him during this phase to not click on his large wings.
After this phase ends, until he does it again at 33% health, he will gain a new ability on top of his shield, "Vanish", "What a Hassle", and "Annihilate (Player Name)" where he will spawn 16? orbs around him that must be collected or else he will heal massively and might trigger another wheel phase. You can collect these orbs extremely fast while within your (T), but don't over do it or else you will die. After his second wheel phase at 33% ends, is where you will want to (F) immediately to stop him from casting anything that can heal him and allow your team and you to finish him off quickly and you should have yourself a kill. Your best Damage Window is at the start and middle of this fight, so (T) and reset it and use the second (T) after first wheel is over to do as much as possible.
There are a few things to watch out for during this encounter, but I will first talk about his acolytes. There are 4 acolytes to keep an eye on, specifically there mana, during the encounter. Once they reach 100 mana they need to be stunned otherwise they will send out a death coil that restores his health/mana by a large amount and instantly killing anyone along it's travel path. Your job as a Phantom Blade here is absolutely nothing, because you have no methods to stun; just call out when one is about to reach full mana to help your team if it seems like not a lot of attention is being payed to the acolytes (it does happen sometimes).
The first thing Zombie Lord will most likely do is send out a certain amount of green orbs, dubbed as "Bomb", towards various players and zombie adds causing there screen to turn green, and after about a 5 second delay, exploding nearly killing you and most definitely killing you if you are around another zombie or player who is about to explode. You can time your (R) at 4 seconds to reduce the damage (Check Gif below) and if near another player will cleanse you of yours first so only one technically goes off which can save you sometimes if a zombie that is going to explode is chasing you, but your a Phantom Blade so your usual safe. The main thing you're looking for this encounter is when he says "..." then "Feed my Hunger". You want to stand away from him, but spam your (Q) to set his movement speed to 0 so your team can escape him with ease. He will take 0 damage from all sources while he is doing this so spam away without worrying about dps until his feeding period is over.
After his first "Death" you want to run to one corner of the room and stand away from the acolytes as they will send out death coils towards him bringing him back to full health/mana for his second life. At the start of his first "Feed my Hunger" during this life, if he even gets to that point considering your group might just take him right to 3rd life, he will do something dubbed as "Star" where he will mark ground around him twice in a star pattern instantly killing anyone within one of the lines as they go off after about 2-3 seconds. This always does some moderate arena wide damage and if he places a Bomb on you, you can (R) Star's damage which will cleanse the bomb off of you which is neat to pull off when you can do it. After star is over, just kill him again and wait for him to get up one last final time hopefully.
You will probably have no cooldowns here, but that doesn't matter because your only real job on third life is to dps and make sure you have 4 souls or (T) up for your (F) at around 50-60% to delay him from doing "..." potentially giving your team enough time to outright kill him before he does anything and that should be a kill for you and your team. (Check Gif below, I used F at 50% with a team that had heavy burst so my prediction of "..." didn't even come up, but I did delay him so even if "..." doesn't show you are delaying him from doing it past 50-60% when he will try to do so) If he gets full mana during 3rd life, he will gain a 4th life and so on, so make sure your team is stunning those acolytes and not feeding his hunger and your looking at a kill. A small thing to note is that after each life he gains a certain amount of damage reduction so that's why you want to use your cooldowns on 1st and 2nd life, because 3rd life you just want to delay that "..." so your team has extra time to kill him because you want to burst asap on 3rd life.
Sidenote: Your damage window varies depending how much people you have on your team while doing this encounter. Sometimes, with a group that has moderate damage or not a lot of burst, its best to (T) and not reset it on 1st life and wait for 2nd life to use you're (T) again and reset it using it the 3rd time on 3rd life ulting at the very end if you can for the "..." delay. Don't wait for the last second of your (T) in this case if it means missing the delay of "...", just use your ultimate at 50-60% as you always should
While your dpsing him to 50%, he will turn towards a random player almost in an unnatural targeting manner and disguising what looks like auto-attack, but is actually a very scary breath attack that with nearly kill you if your hit, and if it doesn't kill you, will also prevent you from benefiting from healing unless you are cleansed. You have 2 options here when he turns and faces you like this (It will take some practice to recognize what this looks like). You either move immediately out of the way and reposition as fast as you can, or you can be extremely ballsy and time your (R) for when it's about to hit for extra souls and a (Q) and (W) reset for more damage; you won't get the healing debuff either by doing this. I recommend just moving while learning this fight, because there is something more important that you will want to (R) as it is detrimental to your dps during this fight. Once you get comfortable with this encounters mechanics, then go for (R) on Shadow Breath. The thing you really want to keep an eye out for is whether there is a purple bolt of lightning that just struck down on you, but didn't do anything immediately. This is actually placing a moderately sized circle, when comparing the room your working with, under your feet which is going to deal light damage and silence you for around 5-6? seconds. The moment you see that purple bolt you want to (R) immediately and block this so your not sitting there spamming (A) for a long duration when you can instead reset your (Q) and (W) and get 4 free souls. Do this enough and it will become muscle memory which can actually lead to a problem later on in the fight.
Once he reaches 50% he will teleport back to his spawn location and become invulnerable and spawn 1 large version of him and 3 mini versions of him to his left and right sides (1 large version takes one side, 3 minis take the other, its random each time which side they take). You want to kill the 3 mini versions as fast as possible with your team and stun lock them so they don't triple breath on your team, but honestly Phantom Blade can't really do much with the 3 minis unless your team has someone to group them all. After the 3 minis die, everyone on your team will be marked with a expanding purple glowing and growing "Seed" which you want to stay away from people before the duration expires causing it to explode and kill anyone around you. This can be cleansed, but you DO NOT want that to happen, but your (R) can do this so you need to be careful especially when the large version dies.
After the first seed period ends, your team will want to move the larger version of Irbert to the center island. This version of Irbert shares all of the originals abilities of the main body so you need to keep in mind everything from before you got Irbert's main body to 50% and kill it as fast as you can with your team; this is also where you'll want to (T) again, but still not reset it, unless you have a lot of dps, in that case you want to save (T) for after it dies. When the larger version dies, it will spread "Seed" on your team again and this is the moment where you can really mess things up if you muscle memory (R) a silencing purple bolt if it appears on you at this moment (Check Gif below).
After you survive the 2nd seed period, Irbert will re-engage your team will the same abilities as before except gaining two extra abilities one being dubbed as "Link". This looks like a shining arcing line of light between 2 players and Irbert himself connecting the 3 of them. The 2 players targeted need to move adjacent to each other (One goes left, one goes right) in order to break this link asap otherwise he will heal slowly and have a massive damage reduction increase while they are connected. The other ability he gains is dubbed as "Boom" which looks like a very large unholy aura where he will stop attacking, mark a location with it, and eventually release a large projectile that went it hits that large unholy aura will instantly kill anyone inside the aoe.
Once you re-engage with Irbert, this is your best damage window and when you can really take off on the Power Recorder using and resetting your (T) and ulting right at the end of your second (T) if your team managed to get him low enough. You kinda have to hope that someone guard breaks him whenever he says "Let me drain you inner evils" otherwise you need to stop regardless if your in the middle of your (T). If you get targeted with link while within (T), just spam click to the furthest end of whatever side you positioned yourself on and you should be fast enough to solo break link without the other person even realizing they are also linked and reposition yourself again. Keeping all those mechanics in mind while dpsing and that should earn you and your team with a Shadow Dragon Irbert kill.
Sidenote: Just like Zombie Lord there is a lot of wiggle room about when your best damage window is depending on your number of players and how many of them are dmg classes. Sometimes I've reset (T) right at the start of the fight and used/saved the second one for the larger image of Irbert, because your Ring of Time might actually come off cooldown if your playing with a low number of people. Figuring out how your team is performing with your first attempt at Shadow Dragon is the best way to see where you can deal the most damage. I gave you what I did personally and what it usually ends up being during the fight.
Sidenote 2: I didn't create that gif on purpose, do this boss enough and it will happen to you to, I can guarantee it. Using (R) right when you see that purple bolt becomes second nature faster than you'd think.
Sidenote: I'll write about these bosses once I actually get the proper experience on how to handle them as a Phantom Blade, but for now I'm just going to leave them blank for my own simplicity as I update the guide. (I just started going them, so I'll update this as soon as I get concrete strategies on how to best deal with each encounter)
If there is any section of this guide I'd want to have a discussion/debate with someone about, it would be this section on each specific issue.
A: Honestly, its damage feels extremely good if you ask me (It does need some improvements however compared to other classes), it’s just extremely hard to be consistent with it if you don’t know what you’re doing which I will touch upon later in the guide. I even struggle most of the time to perform at my highest level do how much things need to go perfectly for you to output really high percentages on the "Power Recorder". (This whole answer was wrong, especially after doing tests, compared from before to now, it was really really in bad state until 0.29c came along)
Q: Is Phantom blade a fun class to play?
A: I personally really enjoy it and enjoy it’s play-style out of my 3 main characters that I have right now, but there are a few things with the class that feel fundamentally wrong which you will see in the guide and from playing Phantom Blade and you will learn why it's important to know.
Q: Do you like being called what is considered a meme class?
A: Eh, kind of, that’s the sacrifice you pay for loading Phantom Blade in its current state. This is something I've personally had to get used to, hopefully you don't get that experience, i'm just warning you that it may happen. There is chance you may even be bullied out of playing the class, but I will go into depth about that in the Issues section of the guide.
Q: Is Phantom Blade good for a Team?
A: Sadly, no. We will get into why later in the guide and as you read you will slowly understand why as it can only do one thing moderately well at high-levels compared to other classes.
Q: Are mats wasted on you?
A: Probably, can’t lie here. It's still worth it if you plan to main this class however, it's just hard to justify giving items to a Phantom Blade over other classes due to the fact that other classes can take that gear further into the game with more success. Personally and admitting, I feel a sense of guilt almost whenever I win a item or material drop over another class that could use it better, yet I still keep it because I want to progress as well with Phantom Blade as I enjoy very it much.
I really want to clarify here that this is personally what I believe is the biggest issue and run into a lot and truly hope this isn't the most major issue for you when playing Phantom Blade and there is going to be a lot of controversy on. This is my "personal" take and belief on the issue and what I feel needs the most addressing and to be talked about seriously.
Honestly and I hate to say it, you will be bullied when your playing this class either verbally or gameplay wise due to the class's current state of not offering anything to a team and giving this ideology that it is ok to say things/do things to the player of the class simply because of what he's playing and having fun with from the core belief that people will most likely say to you being "Your a meme class" (Check gifs below, I deal with things like this as a Phantom Blade player everytime I load it basically, if people can bully you for amusement, or by proving/saying how useless you are, there is honestly a likely chance they will). This "Your a meme class" is a very lowkey way of saying that your useless and have nothing to offer and really whenever it's said doesn't mean anything and isn't the issue here, it's just the sign off the underlying dislikeness others feel when you load Phantom Blade in a team that isn't accepting of it and most likely wanting you to drop the class and play a class that contributes more to the team. The bigger issue here is when that lowkey dislike for the class becomes a lot more apparent.
For instance I rolled and on God's Page and won and was verbally yelled at to pass it for a good 2 minutes because "Your playing a meme class, and I won't help it get it SD geared" and I did pass it in the end because like I said before when I explained it in the end-game bosses section, toxicity is not what you want even if the current reality of being Phantom Blade and having this happen to you sucks. There was another incident where I rolled on a Proof of Purification and won for Oceanus, the Sword the Light which really created some unhappy faces and I felt the inner detest as people slowly expressed themselves and left 1 by 1 (This issue was more coming from my Phantom Blade being an alt character at the time, but being a Phantom Blade made the issue a lot worse as it felt/looked like the Proof of Purification was being wasted on me). I've also been told that I may take these things a little to seriously, but there right in telling me this because in all my time of playing TWRPG, I've never seen another class EVER be treated the way Phantom Blade always is.
Majority of the time, being bullied is someone using a movement ability to cause your ultimate to miss, but sometimes it becomes a lot more than that, so you need to be prepared for it and stay calm and don't let it ruin your experience (But honestly speaking, I wouldn't blame you if it did).
I don't know if i'm just a big softy and complaining for no reason (Since i've been told this as well to the point where I believe/been conditioned that this might be a personal issue and not a class issue even though it really is the latter), but I just get sick and tired of being bullied because I enjoy a class and want to play it and always do my absolute best with it. Personally, i'm the only Phantom Blade player i've ever seen play it seriously and truly believe that this what kills the desire for new people from wanting to play the class and I know the only way to change this attitude about Phantom Blade is to change it fundamentally which leads me into my next major issues.
I really do hope as new Phantom Blade or a TWRPG player in general that you don't run into this issue, but it's practically an inevitability at this point for Phantom Blade.
It would take a certain amount of testing to figure out the happy medium between the two choices and make the decision of whether it's easier for Phantom Blade to be burst or dot, but (Q) (W) and (T) do need flat improvements as it stands before that the decision is made to become on pair with other classes current performance levels.