The World RPG S4 v0.23f

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The World RPG S4 v0.23f

Post by FlyingCow » Wed May 15, 2019 9:23 pm

Korean (click on 첨부파일(1) in top right, then on 내PC 저장) and English versions.

- Fixed being able to leave ancient ent area while it revives
- Fixed revived death fiend fight sometimes not spawning treasure of death
- Fixed shortcut hotkey to buy memory stone (S) not working

- Changed medea active from firing projectiles to random enemies to firing to nearest boss/nearest enemy if no boss nearby
- Ring of composure active cooldown nerfed from 25 seconds to 30
- Horn of lightning god damage taken reduced from 10% to 8%
- Shroud of perseverance damage resistance buffed from 8% to 12%
- Changed pure crystal wings passive to temporarily not refresh (and stop) some spells if it procs during their cast
- Chance to mine medium/greater magic stones with sturdy magic pickaxe buffed from 1/6 to 1/4

- Changed spawn position of jack-o-lantern to be next to fountain
- Parasitic staff and hood of the fallen droprate nerfed from 1.5% to 1.25%, shroud of perseverance droprate buffed from 0.5% to 0.75%
- Guardian of the skies droprate buffed from 0.5% to 0.6%
- In valtora fight nasty shock changed to not stun allies near debuffed target, hammer damage changed from 20000 to 10000 + 25% maxhp
- In ifrit fight damage of flame pools changed from 7500 per seconds to 2000 + 10% maxhp per second, reduced chance of flame souls to spawn near each other and added 0.75s delay before they fire projectiles, flame wheel duration nerfed from 45/45 seconds to 30/45

- Added 100 movespeed bonus (bypasses 500 limit) to bow master D, Q base damage changed from 1250 to 2 X attack damage, bonus damage to stunned enemies changed from (50 + 4 X skill damage)% to 200%, W base damage changed from 2000 to 3 X attack damage, E attack damage and mainstat aura buffed from 8% to 10%, removed 100 movespeed boost from active, R base damage of 1200 removed, crit effect changed from making next E attack deal pure damage to increasing damage E attacks deal by 300% for 1 second, cooldown buffed from 20 seconds to 15
- Sniper D recovery buffed from 10% maxhp per second to 15%, healing cycles buffed from 1 every 0.5 seconds to 1 every 0.25, max duration nerfed from 3 seconds to 2, E cooldown buffed from 30 seconds to 25, changed close-range version of F to make him jump backwards and shoot long-range version to target point, changed F to always gain bonus damage from T passive, bonus damage based on target missing hp buffed from 20% to 40%
- Lightning mage W damage changed from 20 X int to 20 X (agi + int), added 40 X agi damage to WW
- Priest Q damage buffed from 2000 + 7.5 X int to 20 X int, R damage buffed from 7500 + 35 X int to 75 X int, buffed T magic resistance by 25%
- Warlock R hp/skill damage increase buffed from 20% to 25%

- Changed abandoned cemetery entrance to stay open while death fiend revives
- Removed short freeze that occurs on start of first valtora/ifrit fight
- Changed description of seal-breaking gemstone
- Cost of creating memory stone buffed from 4 holy powders to 0, memory stone starts with 0 mana instead of 12, 1 holy powder can be used to make it gain 3 mana (up to 4 holy powders), reviving bosses changed to not appear for first 30 seconds of revival, added ability to revive valtora

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